Music Walk of Fame
Native iOS AR for Camden
Companion iOS app for Camden’s Music Walk of Fame — scan each paving stone to unlock a customised artist AR experience, built natively with Swift, ARKit and SceneKit.
Camden’s Music Walk of Fame is a Hollywood Boulevard–style trail of paving stones honouring artists who shaped the music industry and Camden’s musical heritage. Each stone marks an honoured artist along a walking tour of the town.
I developed the companion iOS app and built the AR experiences in Swift, using ARKit and SceneKit. Visitors scan a paving stone to unlock a customised AR moment for that artist. We built natively for quality and to follow Apple’s AR guidelines. Early stages used image markers as anchors; SceneKit particle systems handled effects and model transitions.
I worked with 3D modellers on the assets, and built some of the models myself in Maya and 3ds Max. Prototypes were demoed with stakeholders as the wider project took shape.





Research and development
Early prototypes used to explore the AR format and demonstrate the idea to stakeholders.
MTV television set
Prototype scene built around an MTV television set — testing model placement, transitions and how branded props read in AR.
MTV and Prince logos
Logo-led AR moments used to trial image-marker anchors and simple animated reveals before full artist experiences.
Amy Winehouse
Artist experience prototype for Amy Winehouse — customised scene content triggered from a paving-stone scan.
Queen
Artist experience prototype for Queen — further pass on particle effects, model transitions and marker reliability.